COLD VR Review: A Flawed Inversion of SUPERHOT

COLD VR on Steam delivers moments of entertaining action, but it's let down by frustrating level design and an unpolished presentation.

Feb 9, 2025 - 21:51
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COLD VR Review: A Flawed Inversion of SUPERHOT
COLD VR Review: A Flawed Inversion of SUPERHOT

COLD VR delivers moments of entertaining action on Steam, but it's let down by frustrating level design and an unpolished presentation. Here's our full review.

I try to avoid overly comparing games with other titles in reviews, but it's impossible to ignore COLD VR's inspirations. We're witnessing an increasing amount of VR games take inspiration from SUPERHOT VR, the 2016 hit where time only moves when you do, yet COLD VR sets itself apart by flipping this idea. Delivering an action game where time slows down when you move, it's an intriguing premise let down in the execution.

The Facts

What is it?: A VR action game where time slows down when you move, with optional horror levels.
Platforms: Quest, Steam, PlayStation VR2 (reviewed on Steam via Quest 3 with Virtual Desktop)
Release Date: February 11 (Quest, Steam), TBC (PS VR2)
Developer: ALLWARE LLC
Price: $19.99

A decent narrative boosted by some enjoyable live-action clips from an (in-game) ALLWARE employee laces together this campaign. A rogue AI's attempting to capture humanity inside its simulation that leads to a multiple choice ending, but it's not something you need to closely follow. All you need to do is avoid getting hit and either find the exit or destroy these crystal blue foes.

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COLD VR — PC VR gameplay clip captured by UploadVR

Continuously needing to move means you can't spend too much time thinking about your next move. COLD VR's approach demands action, quick thinking and adaptability that can deliver an enjoyable challenge. Slicing through crowds with a light sword or watching enemies shatter into pieces as a slow-motion bullet flies through them can be pretty satisfying. Even better is placing yourself in a spot that causes your foes to shoot each other; it's the one friendly fire I'll accept.

Unfortunately, some levels suffer from poor layouts and this gets frustrating. The train mission Callum noted in his preview remains a big offender, though some levels feel like I only got through on luck. Enemy placements and limited room to maneuver caused repeat restarts on some missions, but other encounters feel unfairly weighted against you.

PC Specs Used

My desktop uses an Intel i9 16-Core Processor i9-12900 (Up to 5.1GHz), 32GB RAM - Corsair VENGEANCE DDR5 5200MHz, and a 16GB Nvidia GeForce RTX 4070 Ti Super. This review was conducted using a Meta Quest 3 via Virtual Desktop, and I encountered no performance issues on 'High' settings.

You can find the minimum and recommended specs on the Steam page to learn more.

One level near the end immediately throws you into the firing line after picking up your weapon, and I've lost count of my total restarts. Not only is there a limited window to dodge enemy bullets from multiple angles, you must do this across four different floors. This quickly becomes frustrating, and finally clearing the last floor left me more exasperated than jubilant.

COLD VR Review: A Flawed Inversion of SUPERHOT

Another big problem is COLD VR's inconsistencies, and that's best exemplified by the horror levels based on The Backrooms. On one hand, the idea that this rogue AI's going to suddenly throw you into a nightmare for messing with its plans is terrifyingly fiendish. It's making your life a living hell to convince you to stop, and that's only enhanced by VR's immersion.

However, the end result is a tonal mismatch. Anyone who doesn't like VR horror will be pleased to know these sequences can be skipped, yet that presents another issue. The disclaimers ruin any sense of surprise and disrupt the flow of gameplay, even if you're someone who enjoys horror games. I'd rather these sequences could be turned off (or on) from your in-game hub area to help streamline the action, instead of presenting you with a big warning every time.

COLD VR packs a few different weapons to play with, though some of them don't feel that different functionally. Half your melee weapons feel like some stylized variation of a sword, while the only major difference with guns normally is ammo count and firing speed.

One notably different weapon is a sniper rifle you can perch onto a ledge. Every shot requires pulling back the bolt to eject casings before you can fire again and while I usually appreciate manual reloading, it only frustrated me here because the bolt keeps “slipping” from my grip.

Comfort

COLD VR only uses artificial stick-based locomotion for movement. Camera options for both snap turning and smooth turning are available, each with adjustable degrees and speeds respectively.

While there's not a left-handed mode, face buttons are rarely used beyond bringing up the pause menu, so I don't anticipate this being a problem. Seated gameplay isn't officially supported, though the lack of an on-body holstering system means you can play comfortably while sat down regardless.

Another issue is that hit detection doesn't always work, though this didn't occur that frequently. Swords can visibly impact my blue opponents and do nothing, some weapons when thrown would get stuck in midair, while others would bounce around wildly. All of this leaves COLD VR feeling distinctly unpolished at times.

There are a couple of issues that emerge during gameplay too. For example, going past a solid object into what I'd assume is an “out of bounds area” simply cuts the screen to black without a warning, which gets disorienting. I noticed this in 'The Pirate' level too, only I was jumping from a ledge to start. The animations don't always match when you hold weapons, either, as I discover upon seeing my hand float through a gun before it gradually sets into place.

How Does It Run On Quest?

UploadVR was also provided access to the Quest version of COLD VR during this review period, which is compatible with the Quest 2/Pro/3/3S headsets. Though we haven't completed the game on Quest as well, we jumped in for 30 minutes on Quest 3 to compare the two editions.

It's immediately clear that the Quest version has received a major visual downgrade. Visual effects look worse, the opening scene's transition after entering the elevator has been removed, while the crystallized blue enemies are less defined. The presentation feels lacking on all counts, and that's especially true in direct comparison.

Some levels also have differences, and that's most prominent early on with 'The Pirate' level. The Steam level splits the action across three ships, something that's clearly visible on the level select screen in your hub on Quest. However, the Quest version restricts this to one ship with enemies appearing on columns outside.

If you have the option to choose between Steam or Quest for COLD VR, our recommendation unreservedly goes to Steam.

On Steam, COLD VR runs well, there's a good soundtrack backing up the action and the neon themes fit nicely into this dystopian sci-fi aesthetic. The PC VR version usually looks pretty decent but the visuals take a sharp hit on Quest, which I've detailed this further above.

To demonstrate this more clearly, here's a comparison video of the opening scene, recorded by UploadVR's video producer, Don Hopper.

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Quest version on the left, Steam version on the right

Sadly, some presentation elements also feel unpolished. The start menu is presented like a flatscreen in floating space, with comfort options to the left. Next to that? Four options that say low, medium, high, and epic. These are the graphical settings, but the game doesn't state that. It's just four options alone with no additional context. Moments like this leave COLD VR feeling underbaked and rushed.

COLD VR Review — Final Verdict

It's hard not to think of the wasted potential here with COLD VR, and the 40-stage campaign took me roughly three hours to complete. ALLWARE's debut game needed more time, better balancing, and considerably more polish to fine tune the core campaign before next week's launch. That's especially true when playing on Quest compared to the Steam edition.

I hope future updates can address these issues because there are moments where COLD VR delivers a fun twist on SUPERHOT's premise. I came away from numerous levels celebrating my victory, dodging bullets in slow motion still feels cool, and the action is satisfying when it works. Presently though, it's a difficult game to recommend.

COLD VR Review: A Flawed Inversion of SUPERHOT

Disclosure

At the end of COLD VR, UploadVR's logo can be spotted on one of the buildings. For transparency, we can confirm the developer approached UploadVR about this in October 2024 and the logo can be seen in COLD VR's trailer during our 2024 Winter Showcase. UploadVR did not pay for this inclusion, and this decision has not influenced our COLD VR coverage.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.